#pragma once

namespace SEPEditor
{
	ref class NaturalSplineEditor;
	public ref class NaturalSplinePropertyEditor:public PropertyEditor
	{
	public:
		NaturalSplinePropertyEditor(){editable=false;}
		NaturalSplineEditor^ editor;
		virtual bool mouse_down(System::Windows::Forms::MouseEventArgs^ e, RenderView^ rv) override;
		virtual bool mouse_up(System::Windows::Forms::MouseEventArgs^ e, RenderView^ rv)override;
		virtual bool mouse_move(System::Windows::Forms::MouseEventArgs^ e, RenderView^ rv)override;
		int mx;
		int my;

		bool editable;
	};
}